Car Park Capital scenarios
Named maps: American city, Florida plus islands, Giza. Paris was still assets-in-progress in Devlog 2.

Maps are not just palettes. Each scenario is another place to install car dependency.
What is named so far
The Early Access date post and Devlog 2 name these:
| Scenario | What the developer wrote | How firm |
|---|---|---|
| Busy American city | Playable map | Named as existing |
| Egypt — Pyramids of Giza | Bring car dependency to Giza | Named; work started in Devlog 2 |
| Florida + surrounding islands | "Gulf of Freedom"; beach resorts; bridges or amphibious cars | Called a major recent addition in the EA post |
| Paris | Assets in the works | Not claimed as playable yet |
Florida is the one with extra verbs: park the beach, bridge the islands, or sell amphibious cars so the asphalt hops water.
Devlog 2 also added plastic trees and extra production (cars, meat grinders) as world dressing / chains, not as separate maps.
Soundtrack in the same update
Kent Kercher is on the original score, using hardware synths from the 80s, 90s and 2000s. He also scored the announcement trailer. Nice to know in the loading screen; it does not change the stall math.
"Alongside bringing Car Dependency to the Pyramids of Giza in Egypt, and a busy American city, you will be able to create your own Gulf of Freedom in Florida and surrounding islands." — EA date announcement
Source: EA date announcement; Devlog 2. Last checked 3 Oct 2026.